Glossary: Difference between revisions

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Glossary
== Code ==
 
* Gambit - Codename for Splatoon
* Field - Actor/Model for the main stage model
* Guide - Crosshair
* TestObj - Actor existing to test behavior
* TestField - Stage to test various things
* Lift - An actor that the player can ride
* Yagura / VictoryLift - The Tower Control actor
* ForShow - Associated with builds specifically for trade shows, like E3
* Dokan - Jumping
* Rival - Octolings
 
== Systems ==
 
* XLink - Mechanism to associate actors with their sounds and visual effects along with parameters
* SLink - Subsystem for sounds in XLink
* ELink - Subsystem for visual effects in XLink
 
== Texture Suffixes ==
 
* Alb - Color/Albedo texture
* Enm - Light/Emission texture
* Nrm - Bump/Normal texture
* Spm - Specular/Lighting texture
* Trm - Ink color texture, where B->T is 1->0
* Tcl - Ink color texture, where W-> is 1->0
 
== Actors ==
 
* ScrambleBombFlower - Rainmaker spawn point
* PaintTargetArea - Splat zone
* Gachihoko - Rainmaker
 
== LayerConfigNames ==
 
* Cmn - Always showing
* Pnt - Only show in Turf War
* Vgl - Only show in Rainmaker
* Var - Only show in Splat Zones
* Vlf - Only show in Tower Control
* Day - Only show during the day
* Night - Only show during the night
* Tmp - Never show
 
== File Types ==
 
* Kcl - Collision
* Bfres - Container for meshes, textures, etc
* Szs - Yaz0 compressed file
 
== Scenes ==
 
* VSGame - Multiplayer Match
* Mission - Hero Mode
* Walkthrough - Recon Mode
 
== Stage Abbreviations ==
 
* VR - Skybox
* Fld - Field
* Tnk - Tank
* Lft - Lift
* Lyt - Layout
* Mu - Map Unit
 
== Weapon Abbreviations ==
 
* Wmn - Main Weapon
* Wsb - Sub Weapon
* Wsp - Special Weapon
 
== Special Weapons ==
 
* SuperShot - Inkzooka
* Tornado - Inkstrike
* Barrier - Bubbler
* BigLaser - Killer Wail
* AllMarking - Echolocator
* KingSquid - Kraken
* Shachihoko - Rainmaker
* FreeBombs - Bomb Rush

Latest revision as of 11:04, 22 August 2024

Code

  • Gambit - Codename for Splatoon
  • Field - Actor/Model for the main stage model
  • Guide - Crosshair
  • TestObj - Actor existing to test behavior
  • TestField - Stage to test various things
  • Lift - An actor that the player can ride
  • Yagura / VictoryLift - The Tower Control actor
  • ForShow - Associated with builds specifically for trade shows, like E3
  • Dokan - Jumping
  • Rival - Octolings

Systems

  • XLink - Mechanism to associate actors with their sounds and visual effects along with parameters
  • SLink - Subsystem for sounds in XLink
  • ELink - Subsystem for visual effects in XLink

Texture Suffixes

  • Alb - Color/Albedo texture
  • Enm - Light/Emission texture
  • Nrm - Bump/Normal texture
  • Spm - Specular/Lighting texture
  • Trm - Ink color texture, where B->T is 1->0
  • Tcl - Ink color texture, where W-> is 1->0

Actors

  • ScrambleBombFlower - Rainmaker spawn point
  • PaintTargetArea - Splat zone
  • Gachihoko - Rainmaker

LayerConfigNames

  • Cmn - Always showing
  • Pnt - Only show in Turf War
  • Vgl - Only show in Rainmaker
  • Var - Only show in Splat Zones
  • Vlf - Only show in Tower Control
  • Day - Only show during the day
  • Night - Only show during the night
  • Tmp - Never show

File Types

  • Kcl - Collision
  • Bfres - Container for meshes, textures, etc
  • Szs - Yaz0 compressed file

Scenes

  • VSGame - Multiplayer Match
  • Mission - Hero Mode
  • Walkthrough - Recon Mode

Stage Abbreviations

  • VR - Skybox
  • Fld - Field
  • Tnk - Tank
  • Lft - Lift
  • Lyt - Layout
  • Mu - Map Unit

Weapon Abbreviations

  • Wmn - Main Weapon
  • Wsb - Sub Weapon
  • Wsp - Special Weapon

Special Weapons

  • SuperShot - Inkzooka
  • Tornado - Inkstrike
  • Barrier - Bubbler
  • BigLaser - Killer Wail
  • AllMarking - Echolocator
  • KingSquid - Kraken
  • Shachihoko - Rainmaker
  • FreeBombs - Bomb Rush