Glossary

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Code

  • Gambit - Codename for Splatoon
  • Field - Actor/Model for the main stage model
  • Guide - Crosshair
  • TestObj - Actor existing to test behavior
  • TestField - Stage to test various things
  • Lift - An actor that the player can ride
  • Yagura / VictoryLift - The Tower Control actor
  • ForShow - Associated with builds specifically for trade shows, like E3
  • Dokan - Jumping
  • Rival - Octolings

Systems

  • XLink - Mechanism to associate actors with their sounds and visual effects along with parameters
  • SLink - Subsystem for sounds in XLink
  • ELink - Subsystem for visual effects in XLink

Texture Suffixes

  • Alb - Color/Albedo texture
  • Enm - Light/Emission texture
  • Nrm - Bump/Normal texture
  • Spm - Specular/Lighting texture
  • Trm - Ink color texture, where B->T is 1->0
  • Tcl - Ink color texture, where W-> is 1->0

Actors

  • ScrambleBombFlower - Rainmaker spawn point
  • PaintTargetArea - Splat zone
  • Gachihoko - Rainmaker

LayerConfigNames

  • Cmn - Always showing
  • Pnt - Only show in Turf War
  • Vgl - Only show in Rainmaker
  • Var - Only show in Splat Zones
  • Vlf - Only show in Tower Control
  • Day - Only show during the day
  • Night - Only show during the night
  • Tmp - Never show

File Types

  • Kcl - Collision
  • Bfres - Container for meshes, textures, etc
  • Szs - Yaz0 compressed file

Scenes

  • VSGame - Multiplayer Match
  • Mission - Hero Mode
  • Walkthrough - Recon Mode

Stage Abbreviations

  • VR - Skybox
  • Fld - Field
  • Tnk - Tank
  • Lft - Lift
  • Lyt - Layout
  • Mu - Map Unit

Weapon Abbreviations

  • Wmn - Main Weapon
  • Wsb - Sub Weapon
  • Wsp - Special Weapon

Special Weapons

  • SuperShot - Inkzooka
  • Tornado - Inkstrike
  • Barrier - Bubbler
  • BigLaser - Killer Wail
  • AllMarking - Echolocator
  • KingSquid - Kraken
  • Shachihoko - Rainmaker
  • FreeBombs - Bomb Rush