Glossary
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Code
- Gambit - Codename for Splatoon
- Field - Actor/Model for the main stage model
- Guide - Crosshair
- TestObj - Actor existing to test behavior
- TestField - Stage to test various things
- Lift - An actor that the player can ride
- Yagura / VictoryLift - The Tower Control actor
- ForShow - Associated with builds specifically for trade shows, like E3
- Dokan - Jumping
- Rival - Octolings
Systems
- XLink - Mechanism to associate actors with their sounds and visual effects along with parameters
- SLink - Subsystem for sounds in XLink
- ELink - Subsystem for visual effects in XLink
Texture Suffixes
- Alb - Color/Albedo texture
- Enm - Light/Emission texture
- Nrm - Bump/Normal texture
- Spm - Specular/Lighting texture
- Trm - Ink color texture, where B->T is 1->0
- Tcl - Ink color texture, where W-> is 1->0
Actors
- ScrambleBombFlower - Rainmaker spawn point
- PaintTargetArea - Splat zone
- Gachihoko - Rainmaker
LayerConfigNames
- Cmn - Always showing
- Pnt - Only show in Turf War
- Vgl - Only show in Rainmaker
- Var - Only show in Splat Zones
- Vlf - Only show in Tower Control
- Day - Only show during the day
- Night - Only show during the night
- Tmp - Never show
File Types
- Kcl - Collision
- Bfres - Container for meshes, textures, etc
- Szs - Yaz0 compressed file
Scenes
- VSGame - Multiplayer Match
- Mission - Hero Mode
- Walkthrough - Recon Mode
Stage Abbreviations
- VR - Skybox
- Fld - Field
- Tnk - Tank
- Lft - Lift
- Lyt - Layout
- Mu - Map Unit
Weapon Abbreviations
- Wmn - Main Weapon
- Wsb - Sub Weapon
- Wsp - Special Weapon
Special Weapons
- SuperShot - Inkzooka
- Tornado - Inkstrike
- Barrier - Bubbler
- BigLaser - Killer Wail
- AllMarking - Echolocator
- KingSquid - Kraken
- Shachihoko - Rainmaker
- FreeBombs - Bomb Rush