Glossary: Difference between revisions
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== Code == | |||
* Gambit - Codename for Splatoon | |||
* Field - Actor/Model for the main stage model | |||
* Guide - Crosshair | |||
* TestObj - Actor existing to test behavior | |||
* TestField - Stage to test various things | |||
* Lift - An actor that the player can ride | |||
* Yagura / VictoryLift - The Tower Control actor | |||
* ForShow - Associated with builds specifically for trade shows, like E3 | |||
* Dokan - Jumping | |||
* Rival - Octolings | |||
== Systems == | |||
* XLink - Mechanism to associate actors with their sounds and visual effects along with parameters | |||
* SLink - Subsystem for sounds in XLink | |||
* ELink - Subsystem for visual effects in XLink | |||
== Texture Suffixes == | |||
* Alb - Color/Albedo texture | |||
* Enm - Light/Emission texture | |||
* Nrm - Bump/Normal texture | |||
* Spm - Specular/Lighting texture | |||
* Trm - Ink color texture, where B->T is 1->0 | |||
* Tcl - Ink color texture, where W-> is 1->0 | |||
== Actors == | |||
* ScrambleBombFlower - Rainmaker spawn point | |||
* PaintTargetArea - Splat zone | |||
* Gachihoko - Rainmaker | |||
== LayerConfigNames == | |||
* Cmn - Always showing | |||
* Pnt - Only show in Turf War | |||
* Vgl - Only show in Rainmaker | |||
* Var - Only show in Splat Zones | |||
* Vlf - Only show in Tower Control | |||
* Day - Only show during the day | |||
* Night - Only show during the night | |||
* Tmp - Never show | |||
== File Types == | |||
* Kcl - Collision | |||
* Bfres - Container for meshes, textures, etc | |||
* Szs - Yaz0 compressed file | |||
== Scenes == | |||
* VSGame - Multiplayer Match | |||
* Mission - Hero Mode | |||
* Walkthrough - Recon Mode | |||
== Stage Abbreviations == | |||
* VR - Skybox | |||
* Fld - Field | |||
* Tnk - Tank | |||
* Lft - Lift | |||
* Lyt - Layout | |||
* Mu - Map Unit | |||
== Weapon Abbreviations == | |||
* Wmn - Main Weapon | |||
* Wsb - Sub Weapon | |||
* Wsp - Special Weapon | |||
== Special Weapons == | |||
* SuperShot - Inkzooka | |||
* Tornado - Inkstrike | |||
* Barrier - Bubbler | |||
* BigLaser - Killer Wail | |||
* AllMarking - Echolocator | |||
* KingSquid - Kraken | |||
* Shachihoko - Rainmaker | |||
* FreeBombs - Bomb Rush |
Latest revision as of 11:04, 22 August 2024
Code
- Gambit - Codename for Splatoon
- Field - Actor/Model for the main stage model
- Guide - Crosshair
- TestObj - Actor existing to test behavior
- TestField - Stage to test various things
- Lift - An actor that the player can ride
- Yagura / VictoryLift - The Tower Control actor
- ForShow - Associated with builds specifically for trade shows, like E3
- Dokan - Jumping
- Rival - Octolings
Systems
- XLink - Mechanism to associate actors with their sounds and visual effects along with parameters
- SLink - Subsystem for sounds in XLink
- ELink - Subsystem for visual effects in XLink
Texture Suffixes
- Alb - Color/Albedo texture
- Enm - Light/Emission texture
- Nrm - Bump/Normal texture
- Spm - Specular/Lighting texture
- Trm - Ink color texture, where B->T is 1->0
- Tcl - Ink color texture, where W-> is 1->0
Actors
- ScrambleBombFlower - Rainmaker spawn point
- PaintTargetArea - Splat zone
- Gachihoko - Rainmaker
LayerConfigNames
- Cmn - Always showing
- Pnt - Only show in Turf War
- Vgl - Only show in Rainmaker
- Var - Only show in Splat Zones
- Vlf - Only show in Tower Control
- Day - Only show during the day
- Night - Only show during the night
- Tmp - Never show
File Types
- Kcl - Collision
- Bfres - Container for meshes, textures, etc
- Szs - Yaz0 compressed file
Scenes
- VSGame - Multiplayer Match
- Mission - Hero Mode
- Walkthrough - Recon Mode
Stage Abbreviations
- VR - Skybox
- Fld - Field
- Tnk - Tank
- Lft - Lift
- Lyt - Layout
- Mu - Map Unit
Weapon Abbreviations
- Wmn - Main Weapon
- Wsb - Sub Weapon
- Wsp - Special Weapon
Special Weapons
- SuperShot - Inkzooka
- Tornado - Inkstrike
- Barrier - Bubbler
- BigLaser - Killer Wail
- AllMarking - Echolocator
- KingSquid - Kraken
- Shachihoko - Rainmaker
- FreeBombs - Bomb Rush