Unused Animations
As expected, Splatoon 1 contains unused animations...
2.12.0-2.12.1 Animations
List of unused animations for Splatoon 1 Ver.2.12.0 & Ver.2.12.1
Wait_Shop_Lnchr
(todo)
Wait_Shop_Lnchr_Change
(todo)
WaitHold_Nrml_LookAround
(todo)
WaitHold_Nrml_Relax
(todo)
Pre-Launch Animations
List of unused animations for Splatoon 1 Pre-Launch Review (Early Ver.1.0.0)
Attack_BBll (Pre-Launch)
(todo)
ComeOn_BBll (Pre-Launch)
This animation uses the "Come On!" animation from the shooter.
ComeOn_Glng (Pre-Launch)
This animation uses the "Come On!" animation from the shooter.
Jump_BBll00 (Pre-Launch)
(todo)
Jump_BBll00_Ed (Pre-Launch)
(todo)
Jump_BBll00_St (Pre-Launch)
(todo)
Jump_Glng00 (Pre-Launch)
This animation uses the shooter version of the animation instead. (Jump_Nrml01)
Jump_Glng00_Ed (Pre-Launch)
This animation uses the shooter version of the animation instead. (Jump_Nrml01)
Jump_Glngl00_St (Pre-Launch)
This animation uses the shooter version of the animation instead. (Jump_Nrml01)
Nice_BBll (Pre-Launch)
(todo)
Nice_Glng (Pre-Launch)
(todo)
RunHold_BBll (Pre-Launch)
(todo)
WalkShoot_Glng (Pre-Launch)
(todo)
Win_BBll & Win_BBll_St (Pre-Launch)
The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St)
Win_Glng & Win_Glng_St (Pre-Launch)
The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St)