Unused Enemies

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Revision as of 12:33, 21 August 2024 by Oomi-the-octo (talk | contribs) (There are still MORE stuff todo, but here's a small update of the page.)
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Splatoon has a lot of unused enemies. The code for the enemies has existed since 1.0, with one exception being the Enm_JumpingGuy which got its code updated in a later version.

  • This page is still a W.I.P

Enm_HammerGuy

Enm_JumpingGuy

Enm_BallFake

This enemy is an unused version of "Enm_Ball." When the enemy is rolling, it won't be able to paint. You can kill it with two shots. If it's on enemy ink, you can go on it and get pushed without damage. If, otherwise, it's not on enemy ink, getting hit by the enemy will deal you almost half damage.

Enm_BallReal

This enemy is yet another unused version of "Enm_Ball." The enemy always paints when rolling, and you can't make it stop. The enemy has a high HP. When shooting the enemy about ~5 times, it will make it try to attack/run away from you. It calms down if you're a bit far away, and getting hit by the enemy will deal you almost half damage.

Enm_DonPyon

Enm_WeakPoint

Enm_TornadoMan

Enm_GeroZako

Enm_GeroZakoTest

Enm_Samba

Enm_SuperShotTank