Unused Animations: Difference between revisions

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Oomi-the-octo (talk | contribs)
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Oomi-the-octo (talk | contribs)
there is still more animations to check.
 
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As expected, Splatoon 1 contains unused animations...  
As expected, Splatoon 1 contains unused animations...  
= 2.12.0-2.12.1 Animations  =
List of unused animations for Splatoon 1 Ver.2.12.0 & Ver.2.12.1


== Wait_Shop_Lnchr ==
== Wait_Shop_Lnchr ==
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== WaitHold_Nrml_Relax ==
== WaitHold_Nrml_Relax ==
(todo)
(todo)
= Pre-Launch Animations =
List of unused animations for Splatoon 1 Pre-Launch Review (Early Ver.1.0.0)
== Attack_BBll (Pre-Launch) ==
(todo)
== ComeOn_BBll (Pre-Launch) ==
This animation uses the "Come On!" animation from the shooter.
== ComeOn_Glng (Pre-Launch) ==
This animation uses the "Come On!" animation from the shooter.
== Jump_BBll00 (Pre-Launch) ==
(todo)
== Jump_BBll00_Ed (Pre-Launch) ==
(todo)
== Jump_BBll00_St (Pre-Launch) ==
(todo)
== Jump_Glng00 (Pre-Launch) ==
This animation uses the shooter version of the animation instead. (Jump_Nrml01)
== Jump_Glng00_Ed (Pre-Launch) ==
This animation uses the shooter version of the animation instead. (Jump_Nrml01)
== Jump_Glngl00_St (Pre-Launch) ==
This animation uses the shooter version of the animation instead. (Jump_Nrml01)
== Nice_BBll (Pre-Launch) ==
(todo)
== Nice_Glng (Pre-Launch) ==
(todo)
== RunHold_BBll (Pre-Launch) ==
(todo)
== WalkShoot_Glng (Pre-Launch) ==
(todo)
== Win_BBll & Win_BBll_St (Pre-Launch) ==
The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St)
== Win_Glng & Win_Glng_St (Pre-Launch) ==
The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St)

Latest revision as of 10:54, 24 August 2024

As expected, Splatoon 1 contains unused animations...

2.12.0-2.12.1 Animations

List of unused animations for Splatoon 1 Ver.2.12.0 & Ver.2.12.1

Wait_Shop_Lnchr

(todo)

Wait_Shop_Lnchr_Change

(todo)

WaitHold_Nrml_LookAround

(todo)

WaitHold_Nrml_Relax

(todo)

Pre-Launch Animations

List of unused animations for Splatoon 1 Pre-Launch Review (Early Ver.1.0.0)

Attack_BBll (Pre-Launch)

(todo)

ComeOn_BBll (Pre-Launch)

This animation uses the "Come On!" animation from the shooter.

ComeOn_Glng (Pre-Launch)

This animation uses the "Come On!" animation from the shooter.

Jump_BBll00 (Pre-Launch)

(todo)

Jump_BBll00_Ed (Pre-Launch)

(todo)

Jump_BBll00_St (Pre-Launch)

(todo)

Jump_Glng00 (Pre-Launch)

This animation uses the shooter version of the animation instead. (Jump_Nrml01)

Jump_Glng00_Ed (Pre-Launch)

This animation uses the shooter version of the animation instead. (Jump_Nrml01)

Jump_Glngl00_St (Pre-Launch)

This animation uses the shooter version of the animation instead. (Jump_Nrml01)

Nice_BBll (Pre-Launch)

(todo)

Nice_Glng (Pre-Launch)

(todo)

RunHold_BBll (Pre-Launch)

(todo)

WalkShoot_Glng (Pre-Launch)

(todo)

Win_BBll & Win_BBll_St (Pre-Launch)

The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St)

Win_Glng & Win_Glng_St (Pre-Launch)

The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St)