Unused Stages: Difference between revisions

From Splatoon Wiki - SDL Foundation
Jump to navigationJump to search
Oomi-the-octo (talk | contribs)
THERE IS MORE TODO!!
Oomi-the-octo (talk | contribs)
add TestFieldAthletic3_Pln_Vss
Line 1: Line 1:
Splatoon 1 doesn't have as many leftover maps... but we do have a bit of leftover early stages in the layout.
Splatoon 1 doesn't have as many leftover maps... but we do have a bit of leftover early stages in the layout, including some map data in the mush files.


== Fld_Hiagari00 (TestField742) ==
== Fld_Hiagari00 (TestField742) ==
Line 15: Line 15:
* TestObj_Lift_IkadaAshiba00
* TestObj_Lift_IkadaAshiba00
* TestObj_Lift_water00
* TestObj_Lift_water00
== TestFieldAthletic3_Pln_Vss ==
Every Dojo map uses any ID under "2XXX." With the ID "2005" in MapInfo.byaml, it probably meant that this map was going to be another Dojo map, meaning we would probably have 6 Dojo maps, instead of 5. There is no existing map layout for this map, meaning that if you tried to load the map would crash the game.

Revision as of 15:13, 24 August 2024

Splatoon 1 doesn't have as many leftover maps... but we do have a bit of leftover early stages in the layout, including some map data in the mush files.

Fld_Hiagari00 (TestField742)

The map layout"Fld_Hiagari00" seems to be the renamed map layout for "TestField742." (Not to confuse with "Fld_Hiagari00_Vss.") Checking the map layout, it seemed like the field would have been much bigger than the current stage.

Shown in this screenshot, as an example.

The map layout requested those Units to be loaded:

  • RespawnPos
  • TestField742
  • TestObj_Lift_Takemura01
  • Obj_Bunker02
  • Obj_GeneralBoxNoPaint_111
  • TestObj_Lift_IkadaAshiba00
  • TestObj_Lift_water00



TestFieldAthletic3_Pln_Vss

Every Dojo map uses any ID under "2XXX." With the ID "2005" in MapInfo.byaml, it probably meant that this map was going to be another Dojo map, meaning we would probably have 6 Dojo maps, instead of 5. There is no existing map layout for this map, meaning that if you tried to load the map would crash the game.