Unused Enemies: Difference between revisions
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Splatoon has a lot of unused enemies. The code for the enemies has existed since 1.0, with one exception being the Enm_JumpingGuy which got its code updated in a later version. | |||
== Enm_HammerGuy == | |||
== Enm_JumpingGuy == | |||
== <code>Enm_BallFake</code> == | |||
== <code>Enm_BallReal</code> == | |||
== <code>Enm_DonPyon</code> == | |||
== <code>Enm_WeakPoint</code> == | |||
== <code>Enm_TornadoMan</code> == | |||
== <code>Enm_GeroZako</code> == | |||
== <code>Enm_GeroZakoTest</code> == | |||
== <code>Enm_Samba</code> == | |||
== <code>Enm_SuperShotTank</code> == |
Revision as of 10:10, 21 August 2024
Splatoon has a lot of unused enemies. The code for the enemies has existed since 1.0, with one exception being the Enm_JumpingGuy which got its code updated in a later version.