Unused Stages: Difference between revisions

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== Unwelcome Flying Object (Fld_OctCrank00_Msn) ==
== Unwelcome Flying Object (Fld_OctCrank00_Msn) ==
  '''TODO: Add gameplay clips.'''
  '''TODO: Add gameplay clips.'''
This mission stage contains about 203 entries set to "Tmp," meaning those entries never load. Setting their LayerConfigName to "Cmn" will load the entries, allowing us to discover an early layout of the level.
This mission stage contains about 203 unused entries set to "Tmp," meaning those entries never load. Setting their LayerConfigName to "Cmn" will load those unused entries, allowing us to discover an early layout of the mission level.
 
== Fld_TutorialShow00_Ttr (ForShow Tutorial) ==
Added in update v96 (2.0.0) The map layout is not used in the release version of the game unless you set your RomType to "ShowFloor." It was mostly used with ShowFloor builds of the game, for events, leaving this unused in the final game.


== Fld_TutorialE3_Ttr (Pre-Launch Review) ==
== Fld_TutorialE3_Ttr (Pre-Launch Review) ==
As mentioned in the code of Splatoon 1 Pre-Launch Review, the E3 map entry "Fld_TutorialE3_Ttr" was probably the map used in the Splatoon playable build of E3 2014. The map entry does not exist in the files of the Pre-Launch Review anymore.  
As mentioned in the code of Splatoon 1 Pre-Launch Review, the E3 map entry "Fld_TutorialE3_Ttr" was probably the map used in the Splatoon playable build of E3 2014. The map entry and its map layout are missing in the files of the Pre-Launch Review anymore.
[[File:Tutorial E3 2014.png|thumb|Tutorial during E3 2014.]]
[[File:Tutorial E3 2014.png|thumb|Tutorial during E3 2014.]]

Latest revision as of 13:29, 25 August 2024

Splatoon 1 doesn't have as many leftover maps... but we do have a bit of leftover early stages in the layout, including some map data in the mush files.

Fld_Hiagari00 (TestField742)

The map layout"Fld_Hiagari00" seems to be the renamed map layout for "TestField742." (Not to confuse with "Fld_Hiagari00_Vss.") Checking the map layout, it seemed like the field would have been much bigger than the current stage.

Shown in this screenshot, as an example.

The map layout requested those Units to be loaded:

  • RespawnPos
  • TestField742
  • TestObj_Lift_Takemura01
  • Obj_Bunker02
  • Obj_GeneralBoxNoPaint_111
  • TestObj_Lift_IkadaAshiba00
  • TestObj_Lift_water00



TestFieldAthletic3_Pln_Vss

Every Dojo map uses any ID under "2XXX." With the ID "2005" in MapInfo.byaml, it probably meant that this map was going to be another Dojo map, meaning we would probably have 6 Dojo maps, instead of 5. There is no existing map layout for this map, meaning that if you tried to load the map would crash the game.

Unwelcome Flying Object (Fld_OctCrank00_Msn)

TODO: Add gameplay clips.

This mission stage contains about 203 unused entries set to "Tmp," meaning those entries never load. Setting their LayerConfigName to "Cmn" will load those unused entries, allowing us to discover an early layout of the mission level.

Fld_TutorialShow00_Ttr (ForShow Tutorial)

Added in update v96 (2.0.0) The map layout is not used in the release version of the game unless you set your RomType to "ShowFloor." It was mostly used with ShowFloor builds of the game, for events, leaving this unused in the final game.

Fld_TutorialE3_Ttr (Pre-Launch Review)

As mentioned in the code of Splatoon 1 Pre-Launch Review, the E3 map entry "Fld_TutorialE3_Ttr" was probably the map used in the Splatoon playable build of E3 2014. The map entry and its map layout are missing in the files of the Pre-Launch Review anymore.

Tutorial during E3 2014.