Debug Scenes: Difference between revisions
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== FreeTest == | === FreeTest === | ||
Multiplayer test scene with the timer disabled. | Multiplayer test scene with the timer disabled. | ||
== DbgSetting == | === DbgSetting === | ||
Debug menu used by the developers to test various scenes, gear, weapons and more. | Debug menu used by the developers to test various scenes, gear, weapons and more. | ||
[[File:Restored DbgSetting menu (Splatoon 2).jpg|thumb|Restored DbgSetting menu from Splatoon 2]] | [[File:Restored DbgSetting menu (Splatoon 2).jpg|thumb|Restored DbgSetting menu from Splatoon 2]] | ||
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== Viewer == | |||
=== Viewer === | |||
A scene used for making renders of inklings and octolings with custom configurations of gear and animations. | A scene used for making renders of inklings and octolings with custom configurations of gear and animations. | ||
[[File:Player Viewer.png|thumb|Restored Player Viewer image]] | [[File:Player Viewer.png|thumb|Restored Player Viewer image]] |
Latest revision as of 10:46, 22 August 2024
Splatoon has a variety of scenes that were used during development to make rendering promotionals, testing content and other things easier. Unfortunately, the majority of the scenes have been stripped from the binaries of the game because of the compiler stripping unreferenced functions, but the majority of the scenes have a known purpose because of Splatoon 2 debug symbols and other development sources.
Scenes
Debug Scene Name | Stripped |
---|---|
FreeTest | No |
MiniGTest | Maybe |
DbgEntry | Yes |
DbgSetting | |
DummyMatch | |
DummyTeamMatch | |
Viewer | |
LytCheck | |
TexViewer | |
FontViewer | |
ModelCapture | |
IconCapture | |
PlainForPhoto | |
GameSample | |
LayoutSample | |
MiiverseSample | |
MiiSample | |
NetSample | |
ColTest | |
NkjmTest | |
NfpTest | |
CustomTest |
FreeTest
Multiplayer test scene with the timer disabled.
DbgSetting
Debug menu used by the developers to test various scenes, gear, weapons and more.
Viewer
A scene used for making renders of inklings and octolings with custom configurations of gear and animations.