Unused Models: Difference between revisions

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Unused Models
There are a lot of mentions for unused models from both the Map Layouts, and from the executable. This contains a list of unused/non-existent & leftover models.
 
==Obj_Bumper (TestObj_BossTamaBank00)==
The unused model "Obj_Bumper" (if registered as an actor) will load "TestObj_BossTamaBank00." Walking/Running on the object would bounce you off.
 
==Obj_Box15x15x15==
As mentioned in the Map Layout of "Fld_UpDown00_Vss," with the LayerConfigName set to "Tmp," this model doesn't seem to be present in the release.
 
==Obj_SeesawJyoheki==
This model is present inside the game files. In the Map Layouts, the LayerConfigName is set to "Tmp" making the model never load. Its functionality is fully working.
 
[[File:Obj_SeesawJyoheki.png|thumb|The seesaw itself.]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Fld_Quarry00_DV==
As mentioned in the Map Layout of "Fld_Quarry00_Vss" for some reason, this model does exist inside the Field Model.
 
==Fld_Office00_DV==
As mentioned in the Map Layout of "Fld_Office00_Vss" for some reason, this model does exist inside the Field Model.
 
==Fld_Hiagari00_DV==
As mentioned in the Map Layout of "Fld_Hiagari00_Vss" for some reason, this model does exist inside the Field Model.
 
==Fld_Pivot00_DV==
As mentioned in the Map Layout of "Fld_Pivot00_Vss," for some reason, this model does not seem to exist both inside and outside of the model.
 
==TestObj_Lift_Common15==
As mentioned in the Map Layout of "Fld_Ruins00_Vss," this model doesn't seem to be present in the release. In the Map Layout, it seemed to be formed as an accessible bridge, allowing you to go to the other side.
[[File:TestObj_Lift_Common15.png|thumb|An example on how it would look like.]]

Latest revision as of 07:46, 25 August 2024

There are a lot of mentions for unused models from both the Map Layouts, and from the executable. This contains a list of unused/non-existent & leftover models.

Obj_Bumper (TestObj_BossTamaBank00)

The unused model "Obj_Bumper" (if registered as an actor) will load "TestObj_BossTamaBank00." Walking/Running on the object would bounce you off.

Obj_Box15x15x15

As mentioned in the Map Layout of "Fld_UpDown00_Vss," with the LayerConfigName set to "Tmp," this model doesn't seem to be present in the release.

Obj_SeesawJyoheki

This model is present inside the game files. In the Map Layouts, the LayerConfigName is set to "Tmp" making the model never load. Its functionality is fully working.

The seesaw itself.











Fld_Quarry00_DV

As mentioned in the Map Layout of "Fld_Quarry00_Vss" for some reason, this model does exist inside the Field Model.

Fld_Office00_DV

As mentioned in the Map Layout of "Fld_Office00_Vss" for some reason, this model does exist inside the Field Model.

Fld_Hiagari00_DV

As mentioned in the Map Layout of "Fld_Hiagari00_Vss" for some reason, this model does exist inside the Field Model.

Fld_Pivot00_DV

As mentioned in the Map Layout of "Fld_Pivot00_Vss," for some reason, this model does not seem to exist both inside and outside of the model.

TestObj_Lift_Common15

As mentioned in the Map Layout of "Fld_Ruins00_Vss," this model doesn't seem to be present in the release. In the Map Layout, it seemed to be formed as an accessible bridge, allowing you to go to the other side.

An example on how it would look like.