Unused Animations: Difference between revisions
Created page with "Unused Animations" |
there is still more animations to check. |
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As expected, Splatoon 1 contains unused animations... | |||
= 2.12.0-2.12.1 Animations = | |||
List of unused animations for Splatoon 1 Ver.2.12.0 & Ver.2.12.1 | |||
== Wait_Shop_Lnchr == | |||
(todo) | |||
== Wait_Shop_Lnchr_Change == | |||
(todo) | |||
== WaitHold_Nrml_LookAround == | |||
(todo) | |||
== WaitHold_Nrml_Relax == | |||
(todo) | |||
= Pre-Launch Animations = | |||
List of unused animations for Splatoon 1 Pre-Launch Review (Early Ver.1.0.0) | |||
== Attack_BBll (Pre-Launch) == | |||
(todo) | |||
== ComeOn_BBll (Pre-Launch) == | |||
This animation uses the "Come On!" animation from the shooter. | |||
== ComeOn_Glng (Pre-Launch) == | |||
This animation uses the "Come On!" animation from the shooter. | |||
== Jump_BBll00 (Pre-Launch) == | |||
(todo) | |||
== Jump_BBll00_Ed (Pre-Launch) == | |||
(todo) | |||
== Jump_BBll00_St (Pre-Launch) == | |||
(todo) | |||
== Jump_Glng00 (Pre-Launch) == | |||
This animation uses the shooter version of the animation instead. (Jump_Nrml01) | |||
== Jump_Glng00_Ed (Pre-Launch) == | |||
This animation uses the shooter version of the animation instead. (Jump_Nrml01) | |||
== Jump_Glngl00_St (Pre-Launch) == | |||
This animation uses the shooter version of the animation instead. (Jump_Nrml01) | |||
== Nice_BBll (Pre-Launch) == | |||
(todo) | |||
== Nice_Glng (Pre-Launch) == | |||
(todo) | |||
== RunHold_BBll (Pre-Launch) == | |||
(todo) | |||
== WalkShoot_Glng (Pre-Launch) == | |||
(todo) | |||
== Win_BBll & Win_BBll_St (Pre-Launch) == | |||
The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St) | |||
== Win_Glng & Win_Glng_St (Pre-Launch) == | |||
The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St) |
Latest revision as of 10:54, 24 August 2024
As expected, Splatoon 1 contains unused animations...
2.12.0-2.12.1 Animations
List of unused animations for Splatoon 1 Ver.2.12.0 & Ver.2.12.1
Wait_Shop_Lnchr
(todo)
Wait_Shop_Lnchr_Change
(todo)
WaitHold_Nrml_LookAround
(todo)
WaitHold_Nrml_Relax
(todo)
Pre-Launch Animations
List of unused animations for Splatoon 1 Pre-Launch Review (Early Ver.1.0.0)
Attack_BBll (Pre-Launch)
(todo)
ComeOn_BBll (Pre-Launch)
This animation uses the "Come On!" animation from the shooter.
ComeOn_Glng (Pre-Launch)
This animation uses the "Come On!" animation from the shooter.
Jump_BBll00 (Pre-Launch)
(todo)
Jump_BBll00_Ed (Pre-Launch)
(todo)
Jump_BBll00_St (Pre-Launch)
(todo)
Jump_Glng00 (Pre-Launch)
This animation uses the shooter version of the animation instead. (Jump_Nrml01)
Jump_Glng00_Ed (Pre-Launch)
This animation uses the shooter version of the animation instead. (Jump_Nrml01)
Jump_Glngl00_St (Pre-Launch)
This animation uses the shooter version of the animation instead. (Jump_Nrml01)
Nice_BBll (Pre-Launch)
(todo)
Nice_Glng (Pre-Launch)
(todo)
RunHold_BBll (Pre-Launch)
(todo)
WalkShoot_Glng (Pre-Launch)
(todo)
Win_BBll & Win_BBll_St (Pre-Launch)
The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St)
Win_Glng & Win_Glng_St (Pre-Launch)
The winning animation used for this one is the Shooter one. (Win_Nrml & Win_Nrml_St)