Unused Enemies: Difference between revisions

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Splatoon has a lot of unused enemies. The code for the enemies has existed since 1.0, with one exception being the Enm_JumpingGuy which got its code updated in a later version.
Splatoon has a lot of unused enemies. The code for the enemies has existed since 1.0, with one exception being the Enm_JumpingGuy which got its code updated in a later version.
Most of the enemies below have had their behavior documented in the video [https://www.youtube.com/watch?v=G0HEepGo3X4 SDL | Never-Before-Seen Splatoon Debug, Development and Unused Content].


== Enm_HammerGuy ==
== Enm_HammerGuy ==
This enemy does a shockwave attack which instantly kills the player if it comes in contact with them. Timing the jump properly averts death from the shockwave.


== Enm_JumpingGuy ==
== Enm_JumpingGuy ==
just testing... lols
JumpingGuy contains an object called "TestObj_BossTamaBank00". The object, when run into, will push the player. The TestObj also does a bouncing animation.
 
The enemy can kill the player in 2 shots and it always jumps. Additionally, it has a lot of health. Running into the enemy or crushing it 2 times kills the player.
 
Furthermore, the enemy has a bug where the screen will sometimes be glitched because of missing textures.


<iframe src="https://drive.google.com/file/d/18XHKLmSg4MfVkUXoBvEQlJY-SBgT1Qq8/preview" width="640" height="480" allow="autoplay"></iframe>
== Enm_BallFake ==
This enemy is an unused version of "Enm_Ball." When the enemy is rolling, it is not able to paint. It can be killed in two shots. If it is on enemy ink, you can go on it and get pushed without damage. If it is not not enemy ink, players who get hit by the enemy will deal you almost half damage.


== <code>Enm_BallFake</code> ==
== Enm_BallReal ==
This enemy is yet another unused version of "Enm_Ball." The enemy always paints when rolling, and you can't make it stop. The enemy has a high HP. When shooting the enemy about ~5 times, it will make it try to attack/run away from you. It calms down if you're a bit far away, and getting hit by the enemy will deal you almost half damage.


== <code>Enm_BallReal</code> ==
== Enm_DonPyon ==
[REDACTED]


== <code>Enm_DonPyon</code> ==
== Enm_WeakPoint ==
Enm_WeakPoint  is an early version of EnemyBossWeakPoint. Walking on it damages you, it can heal itself, it dies after approx. 13 shots and paints under itself. Also, it is able to turn around to your direction.


== <code>Enm_WeakPoint</code> ==
== Enm_TornadoMan ==
Enm_TornadoMan is an early version of Enm_TakopterTornado. The enemy looks at the player when placing a tornado. Hiding will make it lose attention and stop placing tornadoes until the player stops hiding. The Tornado is played where the player is looking instead of the current player's position. It can be pushed and dies after 5 shots.


== <code>Enm_TornadoMan</code> ==
== Enm_GeroZako ==
[N/A]


== <code>Enm_GeroZako</code> ==
== Enm_GeroZakoTest ==
This enemy doesn't crash, unlike "Enm_GeroZako." It will spread a lot of bullets. It slowly follows you, and you can kill the enemy with ~30 shots.


== <code>Enm_GeroZakoTest</code> ==
== Enm_Samba ==
The enemy moves only in a line, going on the enemy instantly kills you and the enemy dies after about ~28 shots.


== <code>Enm_Samba</code> ==
== Enm_SuperShotTank ==
It acts a bit similar to EnemySuperShotMan, with the difference being it does not turn at all, it shoots inkzooka bullets without any cooldown and cannot be killed or pushed.


== <code>Enm_SuperShotTank</code> ==
== Enm_TakolienSpeedup ==
[REDACTED]

Latest revision as of 03:38, 22 August 2024

Splatoon has a lot of unused enemies. The code for the enemies has existed since 1.0, with one exception being the Enm_JumpingGuy which got its code updated in a later version.

Most of the enemies below have had their behavior documented in the video SDL | Never-Before-Seen Splatoon Debug, Development and Unused Content.

Enm_HammerGuy

This enemy does a shockwave attack which instantly kills the player if it comes in contact with them. Timing the jump properly averts death from the shockwave.

Enm_JumpingGuy

JumpingGuy contains an object called "TestObj_BossTamaBank00". The object, when run into, will push the player. The TestObj also does a bouncing animation.

The enemy can kill the player in 2 shots and it always jumps. Additionally, it has a lot of health. Running into the enemy or crushing it 2 times kills the player.

Furthermore, the enemy has a bug where the screen will sometimes be glitched because of missing textures.

Enm_BallFake

This enemy is an unused version of "Enm_Ball." When the enemy is rolling, it is not able to paint. It can be killed in two shots. If it is on enemy ink, you can go on it and get pushed without damage. If it is not not enemy ink, players who get hit by the enemy will deal you almost half damage.

Enm_BallReal

This enemy is yet another unused version of "Enm_Ball." The enemy always paints when rolling, and you can't make it stop. The enemy has a high HP. When shooting the enemy about ~5 times, it will make it try to attack/run away from you. It calms down if you're a bit far away, and getting hit by the enemy will deal you almost half damage.

Enm_DonPyon

[REDACTED]

Enm_WeakPoint

Enm_WeakPoint is an early version of EnemyBossWeakPoint. Walking on it damages you, it can heal itself, it dies after approx. 13 shots and paints under itself. Also, it is able to turn around to your direction.

Enm_TornadoMan

Enm_TornadoMan is an early version of Enm_TakopterTornado. The enemy looks at the player when placing a tornado. Hiding will make it lose attention and stop placing tornadoes until the player stops hiding. The Tornado is played where the player is looking instead of the current player's position. It can be pushed and dies after 5 shots.

Enm_GeroZako

[N/A]

Enm_GeroZakoTest

This enemy doesn't crash, unlike "Enm_GeroZako." It will spread a lot of bullets. It slowly follows you, and you can kill the enemy with ~30 shots.

Enm_Samba

The enemy moves only in a line, going on the enemy instantly kills you and the enemy dies after about ~28 shots.

Enm_SuperShotTank

It acts a bit similar to EnemySuperShotMan, with the difference being it does not turn at all, it shoots inkzooka bullets without any cooldown and cannot be killed or pushed.

Enm_TakolienSpeedup

[REDACTED]